Student Needs 2025

Student Needs 2025+: Nationcraft

Posted by on May 23, 2014 at 4:06 pm

In the coming weeks, the Houston Foresight blog will feature guest posts from members of the Student Needs 2025+ teams to share insights from their research and the implications of what they found.  Thanks to UH Foresight alum Christopher Manfredi for sharing what his team has learned about students’ Participating needs in 2025. Government is not reason; […]

Student Needs 2025+: How to Get a Job in 2025

Posted by on May 9, 2014 at 4:02 pm

In the coming weeks, the Houston Foresight blog will feature guest posts from members of the Student Needs 2025+ teams to share insights from their research and the implications of what they found.  Thanks to UH Foresight alum Morgan Kauffman and current UH Foresight students Joyce Redlon and Jason Swanson for sharing what they’ve learned about students’ […]

Student Needs 2025+: Tweets from the Future

Posted by on April 27, 2014 at 2:22 pm

In the coming weeks, the Houston Foresight blog will feature guest posts from members of the Student Needs 2025+ teams to share insights from their research and the implications of what they found.  Thanks to Jim Breaux, current UH Foresight student, for this creative take on what Connecting will look like in 2025.   Big […]

Student Needs 2025+: Coming of Age Amid the Internet of Things

Posted by on April 24, 2014 at 5:26 pm

On the surface, growing up is wildly different than it used to be. But despite technological advances and shifting cultural norms, coming of age remains a universal human experience. No matter the place we did it or the tools we had to facilitate it, nearly everyone struggles at one point or another to understand his identity […]

Student Needs 2025+ Guest Post: “It’s All Play” by Cody Clark

Posted by on April 20, 2014 at 1:47 pm

In the coming weeks, the Houston Foresight blog will feature guest posts from members of the Student Needs 2025+ teams to share insights from their research and the implications of what they found.   Cody Clark is the Playing Team Lead and has a Master’s degree in Studies of the Future from University of Houston-Clear […]

Student Needs 2025+: Games As Life

Posted by on April 17, 2014 at 8:45 pm

When is a toy not just a toy? When it’s a light source, a communication device, a skill builder and a form of exercise. The Student Needs 2025+ Playing Team has found that toys and games that serve multiple purposes will become the new norm, and college students in 10 years will still be playing, […]

Student Needs 2025+: Coming Together

Posted by on April 13, 2014 at 4:34 pm

She starts up her multi-player game. Her parents think it’s a waste of time, but she doesn’t see it that way. It’s fun and exciting and she’s good at it. Not to mention that playing it helped her understand and explain that global conflict to her cousin last week. She easily maneuvers the first challenge. […]

Student Needs 2025+: All That’s Old is New Again

Posted by on March 26, 2014 at 9:31 pm

Millennials seem to be itching for the 70s. Two new scan hits show that modern trends in working and playing might be headed for a downturn. 1. Millennials’ workplace backlash. Everyone knows that a Millennial thrives with technology and would just as soon work from the beach as a corner office. Not so, according to […]

Student Needs 2025+: See the Presentations from March 1 Spring Gathering

Posted by on March 11, 2014 at 9:06 pm

On March 1, UH Foresight held its annual Spring Gathering, and this year was all about Student Needs 2025+. Below find links to videos of presentations from all six teams and a copy of their presentations. Comments and feedback encouraged! Intro Learning Participating Working Playing Connecting Living All presentations The University of Houston Foresight program […]

Student Needs 2025+: Big Data, Loneliness, and Vocaloids

Posted by on March 9, 2014 at 8:44 pm

On March 1, UH Foresight held its Spring Gathering and the Student Needs 2025+ research teams for the first time revealed their baseline and alternative scenarios for the future of Learning, Working, Participating, Playing, Connecting, and Living. Below are a few scan hits that informed their findings and how they fit into the overall trends. […]